İdiqut Games
İdiqut Games

We build small, sharp games for mobile.

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01 — Studio

An independent studio, building for the phone in your hand.

İdiqut Games makes games that are easy to pick up and hard to put down. No clutter, no noise — a clear idea, tuned until it feels right, and nothing else in the way.

The name comes from İdiqut, the title carried by the rulers of the Uyghur Kingdom of Qocho — roughly sacred fortune. The mark keeps that origin: ink on paper, a lone standard-bearer, and a banner still flying.

01

Small by design

We ship focused games, not feature lists. One idea, done properly, beats ten half-finished ones.

02

Feel comes first

Controls, timing and feedback get tuned before anything else. If it doesn't feel good in the hand, it isn't finished.

03

Runs anywhere

Built to be light and fast on the phone you already own — not just on this year's flagship.

02 — Games

Our first game is being built right now.

No release date yet. When it's ready it lands here first, then on Google Play and the App Store.

Hamster Maze — a hamster in a lantern-lit stone maze, with cheese to collect and an exit gate

Work in progress — art and layout will change before release.

In development

Hamster Maze

You're a hamster in a maze that was built to stop you. Grab the cheese, find the gate, and keep moving — something is always closing in behind you.

Death isn't a punishment here, it's rhythm. You're back in half a second, no menus, no waiting, straight into the next run.

Android first Portrait Unity

03 — Contact

Press, partnerships, or just saying hello.

We read everything that comes in and reply to what we can.

idiqutgames@gmail.com